Post Jam Build


After all the great feedback we received during the judging period of the Jam, we've put together a few tweaks and fixes.

Most importantly, the collision issues that plagued the jam build of the game have been fixed, you can run around the trees to your heart's desire!

The monster reveal sequence has been neatened up a little bit, with a few new assets and a little bit of animation. Also, there have been a few menu tweaks, mainly that there is now a pause/quit menu, and the "How to Play" section of the main menu has had some text updates to provide better story context.

Many thanks to all the people who played Diggenstein, and gave us feeback, we hope you'll check out the new build to see the improvements!

Files

Diggenstein-Post-Jam-Build.zip 27 MB
Oct 21, 2020

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